概述
上一篇?New UWP Community Toolkit 文章中,我們對 V2.2.0 版本的重要更新做了簡單回顧。接下來會針對每個重要更新,結(jié)合 SDK 源代碼和調(diào)用代碼詳細(xì)講解。
本篇我們會針對 XAML Brushes 做詳細(xì)分享。

Source:??https://github.com/microsoft/UWPCommunityToolkit/tree/master/Microsoft.Toolkit.Uwp.ui/Media
Doc:?https://docs.microsoft.com/zh-cn/windows/uwpcommunitytoolkit/
Namespace:?Microsoft.Toolkit.Uwp.UI.Media;??Nuget:?Microsoft.Toolkit.Uwp.UI
下面是 Nuget 安裝時的一些重要信息:

我們看到依賴項(xiàng)中,除了 UAP(Windows 10 SDK)和 Microsoft.Toolkit.Uwp,還有一個依賴項(xiàng)是 Win2D.uwp,這和我們今天分享的內(nèi)容有很緊密的關(guān)聯(lián)。
Win2D 相信廣大 UWPer 都不陌生了,UWP 圖形渲染方面非常常用的庫,引用一段官方介紹吧:
Source:?https://github.com/Microsoft/Win2D
Doc:?http://microsoft.github.io/Win2D/html/Introduction.htm
Sample App:?https://www.microsoft.com/store/apps/9NBLGGGXWT9F
代碼分析
XAML Brushes 是 V2.2.0 版本新增加的功能,目前共支持 7 種畫刷,它們都繼承自?XamlCompositionBrushBase,一個創(chuàng)建 XAML Brushes 的基類,使用 CompositionBrush 來繪制一個區(qū)域;而實(shí)現(xiàn)效果都是用了 Win2D 中不同的 Effect。
XamlCompositionBrushBase Doc:?https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.media.xamlcompositionbrushbase
下面我們依次做代碼分析和功能體驗(yàn)。由于源代碼篇幅較長,我們只截取關(guān)鍵部分。
1. BackdropBlurBrush?
下面是 BackdropBlurBrush 中創(chuàng)建畫刷的源代碼,大家也可以在 git 中查看:
Source:?https://github.com/Microsoft/UWPCommunityToolkit/blob/master/Microsoft.Toolkit.Uwp.UI/Media/BackdropBlurBrush.cs
BackdropBlurBrush 使用的是 Win2D 中的 GaussianBlurEffect
Doc:?http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_GaussianBlurEffect.htm
代碼語言:JavaScript代碼運(yùn)行次數(shù):0運(yùn)行復(fù)制
/// <summary>/// Initializes the Composition Brush./// </summary>protected override void OnConnected(){ // Delay creating composition resources until they're required. if (CompositionBrush == null) { // Abort if effects aren't supported. if (!CompositionCapabilities.GetForCurrentView().AreEffectsSupported()) { return; } var backdrop = Window.Current.Compositor.CreateBackdropBrush(); // Use a Win2D blur affect applied to a CompositionBackdropBrush. var graphicsEffect = new GaussianBlurEffect { Name = "Blur", BlurAmount = (float)Amount, Source = new CompositionEffectSourceParameter("backdrop") }; var effectFactory = Window.Current.Compositor.CreateEffectFactory(graphicsEffect, new[] { "Blur.BlurAmount" }); var effectBrush = effectFactory.CreateBrush(); effectBrush.SetSourceParameter("backdrop", backdrop); CompositionBrush = effectBrush; }}
BackdropBlurBrush 本身的源代碼和使用方法都比較簡單,來看一下使用方法和顯示效果吧:
引入?BackdropBlurBrush 后,通過設(shè)置 Amount 來設(shè)置模糊的程度,Amount >= 0,默認(rèn)值是 3.0,值越大模糊程度越高,為 0.0 時沒有模糊效果。
我們把 Grid 分為兩列,分別放了同樣的圖片,左側(cè)是原圖,右側(cè)是實(shí)現(xiàn)了?BackdropBlurBrush 的圖像;可以明顯看出高斯模糊的畫刷效果。
代碼語言:javascript代碼運(yùn)行次數(shù):0運(yùn)行復(fù)制
<grid><grid.columndefinitions><columndefinition width="*"></columndefinition><columndefinition width="*"></columndefinition></grid.columndefinitions><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="0"></image><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="1"></image><border grid.column="1"><border.background><backdropblurbrush amount="10"></backdropblurbrush></border.background></border></grid>

2.?BackdropGammaTransferBrush?
下面是 BackdropGammaTransferBrush 中創(chuàng)建畫刷的源代碼,大家也可以在 Git 中查看:
Source:?https://github.com/Microsoft/UWPCommunityToolkit/blob/master/Microsoft.Toolkit.Uwp.UI/Media/BackdropGammaTransferBrush.cs
BackdropGammaTransferBrush?使用的是 Win2D 中的 GammaTransferEffect
Doc:?http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_GammaTransferEffect.htm
代碼語言:javascript代碼運(yùn)行次數(shù):0運(yùn)行復(fù)制
/// <summary>/// Initializes the Composition Brush./// </summary>protected override void OnConnected(){ // Delay creating composition resources until they're required. if (CompositionBrush == null) { // Abort if effects aren't supported. if (!CompositionCapabilities.GetForCurrentView().AreEffectsSupported()) { return; } var backdrop = Window.Current.Compositor.CreateBackdropBrush(); // Use a Win2D blur affect applied to a CompositionBackdropBrush. var graphicsEffect = new GammaTransferEffect { Name = "GammaTransfer", AlphaAmplitude = (float)AlphaAmplitude, ... Source = new CompositionEffectSourceParameter("backdrop") }; var effectFactory = Window.Current.Compositor.CreateEffectFactory(graphicsEffect, new[] { "GammaTransfer.AlphaAmplitude", ... }); var effectBrush = effectFactory.CreateBrush(); effectBrush.SetSourceParameter("backdrop", backdrop); CompositionBrush = effectBrush; }}
BackdropGammaTransferBrush?本身的源代碼和使用方法也都比較簡單,直接看一下使用方法和顯示效果吧:
引入?BackdropGammaTransferBrush 后,通過分別設(shè)置 A R G B 四個通道的變換值來改變顏色顯示;
我們把 Grid 分為兩列,分別放了同樣的圖片,左側(cè)是原圖,右側(cè)是實(shí)現(xiàn)了 BackdropGammaTransferBrush?的圖像;可以明顯看出伽瑪變換畫刷效果。
代碼語言:javascript代碼運(yùn)行次數(shù):0運(yùn)行復(fù)制
<grid><grid.columndefinitions><columndefinition width="*"></columndefinition><columndefinition width="*"></columndefinition></grid.columndefinitions><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="0"></image><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="1"></image><border grid.column="1"><border.background><backdropgammatransferbrush redamplitude="3.25" greenamplitude="1" blueamplitude="1"></backdropgammatransferbrush></border.background></border></grid>

3.?BackdropInvertBrush
下面是 BackdropInvertBrush 中創(chuàng)建畫刷的源代碼,大家也可以在 Git 中查看:
Source:?https://github.com/Microsoft/UWPCommunityToolkit/blob/master/Microsoft.Toolkit.Uwp.UI/Media/BackdropInvertBrush.cs
BackdropInvertBrush?使用的是 Win2D 中的?InvertEffect
Doc:?http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_InvertEffect.htm
代碼語言:javascript代碼運(yùn)行次數(shù):0運(yùn)行復(fù)制
/// <summary>/// Initializes the Composition Brush./// </summary>protected override void OnConnected(){ // Delay creating composition resources until they're required. if (CompositionBrush == null) { // Abort if effects aren't supported. if (!CompositionCapabilities.GetForCurrentView().AreEffectsSupported()) { return; } var backdrop = Window.Current.Compositor.CreateBackdropBrush(); // Use a Win2D invert affect applied to a CompositionBackdropBrush. var graphicsEffect = new InvertEffect { Name = "Invert", Source = new CompositionEffectSourceParameter("backdrop") }; var effectFactory = Window.Current.Compositor.CreateEffectFactory(graphicsEffect); var effectBrush = effectFactory.CreateBrush(); effectBrush.SetSourceParameter("backdrop", backdrop); CompositionBrush = effectBrush; }}
看一下使用方法和顯示效果吧:
我們把 Grid 分為兩列,分別放了同樣的圖片,左側(cè)是原圖,右側(cè)是實(shí)現(xiàn)了 BackdropInvertBrush?的圖像;可以明顯看出反轉(zhuǎn)畫刷效果。
代碼語言:javascript代碼運(yùn)行次數(shù):0運(yùn)行復(fù)制
<grid><grid.columndefinitions><columndefinition width="*"></columndefinition><columndefinition width="*"></columndefinition></grid.columndefinitions><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="0"></image><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="1"></image><border grid.column="1"><border.background><backdropinvertbrush></backdropinvertbrush></border.background></border></grid>

4.?BackdropSaturaionBrush
下面是 BackdropSaturaionBrush 中創(chuàng)建畫刷的源代碼,大家也可以在 Git 中查看:
Source:?https://github.com/Microsoft/UWPCommunityToolkit/blob/master/Microsoft.Toolkit.Uwp.UI/Media/BackdropSaturationBrush.cs
BackdropSaturaionBrush?使用的是 Win2D 中的?SaturationEffect
Doc:?http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_SaturationEffect.htm
代碼語言:javascript代碼運(yùn)行次數(shù):0運(yùn)行復(fù)制
/// <summary>/// Initializes the Composition Brush./// </summary>protected override void OnConnected(){ // Delay creating composition resources until they're required. if (CompositionBrush == null) { // Abort if effects aren't supported. if (!CompositionCapabilities.GetForCurrentView().AreEffectsSupported()) { return; } var backdrop = Window.Current.Compositor.CreateBackdropBrush(); // Use a Win2D blur affect applied to a CompositionBackdropBrush. var graphicsEffect = new SaturationEffect { Name = "Saturation", Saturation = (float)Saturation, Source = new CompositionEffectSourceParameter("backdrop") }; var effectFactory = Window.Current.Compositor.CreateEffectFactory(graphicsEffect, new[] { "Saturation.Saturation" }); var effectBrush = effectFactory.CreateBrush(); effectBrush.SetSourceParameter("backdrop", backdrop); CompositionBrush = effectBrush; }}
看一下使用方法和顯示效果吧:
引入?BackdropSaturaionBrush 后,通過設(shè)置 Saturaion 的值來調(diào)整飽和度的值;取值范圍是 [0, 1],默認(rèn)是 0.5,值越大飽和度越高,為 0 時圖像為黑色單色。
我們把 Grid 分為兩列,分別放了同樣的圖片,左側(cè)是原圖,右側(cè)是實(shí)現(xiàn)了 BackdropSaturaionBrush?的圖像;可以明顯看出飽和度畫刷效果。
代碼語言:javascript代碼運(yùn)行次數(shù):0運(yùn)行復(fù)制
<grid><grid.columndefinitions><columndefinition width="*"></columndefinition><columndefinition width="*"></columndefinition></grid.columndefinitions><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="0"></image><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="1"></image><border grid.column="1"><border.background><backdropsaturationbrush saturation="0.4"></backdropsaturationbrush></border.background></border></grid>

5.?BackdropSepiaBrush?
下面是 BackdropSepiaBrush 中創(chuàng)建畫刷的源代碼,大家也可以在 Git 中查看:
Source:?https://github.com/Microsoft/UWPCommunityToolkit/blob/master/Microsoft.Toolkit.Uwp.UI/Media/BackdropSepiaBrush.cs
BackdropSepiaBrush 使用的是 Win2D 中的?SepiaEffect
Doc:?http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_SepiaEffect.htm
代碼語言:javascript代碼運(yùn)行次數(shù):0運(yùn)行復(fù)制
/// <summary>/// Initializes the Composition Brush./// </summary>protected override void OnConnected(){ // Delay creating composition resources until they're required. if (CompositionBrush == null) { // Abort if effects aren't supported. if (!CompositionCapabilities.GetForCurrentView().AreEffectsSupported()) { return; } var backdrop = Window.Current.Compositor.CreateBackdropBrush(); // Use a Win2D blur affect applied to a CompositionBackdropBrush. var graphicsEffect = new SepiaEffect { Name = "Sepia", Intensity = (float)Intensity, Source = new CompositionEffectSourceParameter("backdrop") }; var effectFactory = Window.Current.Compositor.CreateEffectFactory(graphicsEffect, new[] { "Sepia.Intensity" }); var effectBrush = effectFactory.CreateBrush(); effectBrush.SetSourceParameter("backdrop", backdrop); CompositionBrush = effectBrush; }}
看一下使用方法和顯示效果吧:
引入?BackdropSepiaBrush 后,通過設(shè)置?Intensity 的值來調(diào)整深色的值;取值范圍是 [0, 1],默認(rèn)是 0.5,值越大深色度越高。
我們把 Grid 分為兩列,分別放了同樣的圖片,左側(cè)是原圖,右側(cè)是實(shí)現(xiàn)了 BackdropSepiaBrush?的圖像;可以明顯看出深色畫刷效果。
代碼語言:javascript代碼運(yùn)行次數(shù):0運(yùn)行復(fù)制
<grid><grid.columndefinitions><columndefinition width="*"></columndefinition><columndefinition width="*"></columndefinition></grid.columndefinitions><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="0"></image><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="1"></image><border grid.column="1"><border.background><backdropsepiabrush intensity="0.8"></backdropsepiabrush></border.background></border></grid>

6.?ImageBlendBrush?
下面是 ImageBlendBrush 中創(chuàng)建畫刷的源代碼,大家也可以在 Git 中查看:
Source:?https://github.com/Microsoft/UWPCommunityToolkit/blob/master/Microsoft.Toolkit.Uwp.UI/Media/ImageBlendBrush.cs
ImageBlendBrush 使用的是 Win2D 中的?BlendEffect? 去融合兩張圖片
Doc:?http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_BlendEffect.htm
代碼語言:javascript代碼運(yùn)行次數(shù):0運(yùn)行復(fù)制
protected override void OnConnected(){ // Delay creating composition resources until they're required. if (CompositionBrush == null && Source != null && Source is BitmapImage bitmap) { // Use LoadedImageSurface API to get ICompositionSurface from image uri provided // If UriSource is invalid, StartLoadFromUri will return a blank texture. _surface = LoadedImageSurface.StartLoadFromUri(bitmap.UriSource); // Load Surface onto SurfaceBrush _surfaceBrush = Window.Current.Compositor.CreateSurfaceBrush(_surface); _surfaceBrush.Stretch = CompositionStretchFromStretch(Stretch); // Abort if effects aren't supported. if (!CompositionCapabilities.GetForCurrentView().AreEffectsSupported()) { // Just use image straight-up, if we don't support effects. CompositionBrush = _surfaceBrush; return; } var backdrop = Window.Current.Compositor.CreateBackdropBrush(); // Use a Win2D invert affect applied to a CompositionBackdropBrush. var graphicsEffect = new BlendEffect { Name = "Invert", Mode = (BlendEffectMode)(int)Mode, Background = new CompositionEffectSourceParameter("backdrop"), Foreground = new CompositionEffectSourceParameter("image") }; var effectFactory = Window.Current.Compositor.CreateEffectFactory(graphicsEffect); var effectBrush = effectFactory.CreateBrush(); effectBrush.SetSourceParameter("backdrop", backdrop); effectBrush.SetSourceParameter("image", _surfaceBrush); CompositionBrush = effectBrush; }}
大致實(shí)現(xiàn)過程是:加載?ImageBlendBrush 畫刷所用的 Bitmap,到 SurfaceBrush,使用 Win2D 的 BlendBrush,把?SurfaceBrush 設(shè)置進(jìn)去。
我們看到這里的 BlendEffectMode 設(shè)置,會影響融合的方式和效果,效果如下圖:
詳見 Win2D Doc:?http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_BlendEffectMode.htm

看一下使用方法和顯示效果吧:
我們把 Grid 分為兩列,分別放了同樣的圖片去實(shí)現(xiàn) ImageBlendBrush,左側(cè) Mode=‘Color’,右側(cè) Mode=’Subtract’;大家可以多嘗試不同的 Mode 去體驗(yàn)效果。
代碼語言:javascript代碼運(yùn)行次數(shù):0運(yùn)行復(fù)制
<grid><grid.columndefinitions><columndefinition width="*"></columndefinition><columndefinition width="*"></columndefinition></grid.columndefinitions><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="0"></image><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="1"></image><border grid.column="0"><border.background><imageblendbrush source="ms-appx:///Assets/shaomeng.jpg" mode="Color"></imageblendbrush></border.background></border><border grid.column="1"><border.background><imageblendbrush source="ms-appx:///Assets/shaomeng.jpg" mode="Subtract"></imageblendbrush></border.background></border></grid>

7.?RadialGradientBrush
下面是?RadialGradientBrush 中創(chuàng)建畫刷的源代碼,大家也可以在 Git 中查看:
Source:?https://github.com/Microsoft/UWPCommunityToolkit/blob/master/Microsoft.Toolkit.Uwp.UI/Media/RadialGradientBrush.cs
RadialGradientBrush?是 wpf?RadialGradientBrush 的移植,使用 Win2D FillRectangle 的方式實(shí)現(xiàn)繪制過程.
Doc: https://msdn.microsoft.com/en-us/library/system.windows.media.radialgradientbrush(v=vs.110).aspx
代碼語言:javascript代碼運(yùn)行次數(shù):0運(yùn)行復(fù)制
/// <inheritdoc></inheritdoc>protected override bool OnDraw(CanvasDevice device, CanvasDrawingSession session, Vector2 size){ // Create our Brush if (GradientStops != null && GradientStops.Count > 0) { var gradientBrush = new CanvasRadialGradientBrush( device, GradientStops.ToWin2DGradientStops(), SpreadMethod.ToEdgeBehavior(), (CanvasAlphaMode)(int)AlphaMode, ColorInterpolationMode.ToCanvasColorSpace(), CanvasColorSpace.Srgb, CanvasBufferPrecision.Precision8UIntNormalized) { // Calculate Surface coordinates from 0.0-1.0 range given in WPF brush RadiusX = size.X * (float)RadiusX, RadiusY = size.Y * (float)RadiusY, Center = size * Center.ToVector2(), // Calculate Win2D Offset from origin/center used in WPF brush OriginOffset = size * (GradientOrigin.ToVector2() - Center.ToVector2()), }; // Use brush to draw on our canvas session.FillRectangle(size.ToRect(), gradientBrush); gradientBrush.Dispose(); return true; } return false;}
看一下使用方法和顯示效果吧:
和 WPF 的 RadialGradientBrush 使用方式很類似,引入畫刷后,設(shè)置徑向漸變的中心,半徑和漸變的停頓點(diǎn)等;
我們把 Grid 分為兩列,分別放了同樣的圖片,左側(cè)是原圖,右側(cè)是實(shí)現(xiàn)了 BackdropSepiaBrush?的圖像;可以明顯看出徑向漸變畫刷效果。
代碼語言:javascript代碼運(yùn)行次數(shù):0運(yùn)行復(fù)制
<grid><grid.columndefinitions><columndefinition width="*"></columndefinition><columndefinition width="*"></columndefinition></grid.columndefinitions><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="0"></image><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="1"></image><border grid.column="1"><border.background><radialgradientbrush alphamode="Premultiplied" center="0.5,0.5" colorinterpolationmode="SRgbLinearInterpolation" gradientorigin="0.5,0.5" opacity="1" radiusx="0.5" radiusy="0.5" spreadmethod="Pad"><gradientstop color="Red" offset="0"></gradientstop><gradientstop color="Transparent" offset="0.25"></gradientstop><gradientstop color="Yellow" offset="0.50"></gradientstop><gradientstop color="Transparent" offset="0.75"></gradientstop><gradientstop color="Green" offset="1.0"></gradientstop></radialgradientbrush></border.background></border></grid>

總結(jié)
到這里我們就把 UWP Community Toolkit V2.2.0 中實(shí)現(xiàn)的 7 種畫刷介紹完了,我們更多的從源代碼的實(shí)現(xiàn)和 SDK 的簡單實(shí)用角度來分析,如果大家有興趣,可以多嘗試每種畫刷里的參數(shù)設(shè)置不同值時的效果;如果工作中上面 7 種畫刷不滿足需求,也可以在 Win2D 尋找更多種類的畫刷去封裝實(shí)現(xiàn)。
歡迎大家多多交流,有任何疑問或建議,歡迎留言告訴我,謝謝!